Maya: Character Modeling

English Deutsch. You're the smartest person in the room. Realistic Glass This tutorial explains three methods of creating realistic glass in Maya. I had high-density strains for the thicker lower layer of hairs, mid-density strains for the basic layer of curls, and two or three strains for the external curls. Description In this Maya tutorial, you'll get a peek into this powerful full featured 3D creation program.

Step 14 — Pose the model Create a basic skeleton in Maya, drawing the joints from the hips up to the tip of the head, then legs and arms. Instancing Animated Geometry To Particles Particle Instancing saves time when animating many identical objects in a scene.

We're going to take a slightly different approach to this introduction tutorial, in that we're not going to talk about all of Maya's modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. After posing the asset, and having both the flask and the glass in position, I sculpted the wine in ZBrush, starting with a sphere and using DynaMesh often, until I obtained a decent rough shape. We will look at ways for creating strong edge flow that will help with deforming our character.

Light A detailed tutorial on lighting in Maya. Share it below and tell us why it rocks!

Creating Your First Character in Maya Pluralsight

I used XGen to grow long, single strain of hairs, to give me more texture space for longer curls. Below, we feature tutorials that address most Maya-related topics for beginners and advanced users. Once I had an homogeneous layer, I moved to Painter and Photoshop to refine it, and tweak the other channels.

Moving to Mudbox, paint the textures of the character. By default the skin shader takes into account the resolution of your scene to compute its light maps, be aware of this when doing large tests or final renders. It's a complicated program, but we're going to pace ourselves and start with something manageable.

Now paint more maps such as a deep Scatter, Specular and Glossiness map.

Learn how to model a 3D portrait in ZBrush and Maya Creative Bloq

Spitfire War Plane In this tutorial, you see how to model a Spitfire war plane. Muscle Rigging Maya tutorial on creating muscles that contract and expand a few frames before the limb moves. The iris and pupil is just a concave disc placed inside the outer eye, by using a transparency map it will enable us to see through the cornea inside the iris. If you perfect the basic techniques covered above, try to use your skills to work on some of the high-quality projects featured below.

Next, you'll discover how to generate a 3D linear NURBS cage, and with it, you will create your head model polygon by polygon, from all parts of the face to the ears and back of the head. Step 05 — Build the arms, legs and feet The arms and legs are cylinders too, but with the edges extruded. Chrome Car Rims This tutorial guides you through the process of creating realistic-looking chrome car rims.

Maya was developed for the film industry and is now being used for design, visual effects, games, film, animation, visualization and simulation. Accept cookies and close this message. Creating the Face 1h 45m Finishing Strong: Tank This tutorial focuses on making tank treads using Mel scripts. Plug the textures and be sure to gamma-correct each texture or work your scene with the Color Management option.

These revealed a minimal amount of single hairs, used to create the scattering effect all over the head and the curls.